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What percentage cut does Roblox take from creator sales?
Understand the Roblox platform fee breakdown. How the 30% marketplace cut works for Gamepasses, clothing, and the revenue share formula for developers.

What percentage cut does Roblox take from creator sales? For transactions involving standard developer items or avatar marketplace clothing sales, Roblox retains a standard 30% marketplace cut, passing the remaining 70% of the Robux revenue directly onto the seller.
| Telemetry Metric | Verified Value |
|---|---|
| Standard Platform Cut | 30% retained by Roblox Corporation |
| Developer / Creator Share | 70% credited directly to Developer or Group Treasury |
| Applicable Assets | In-Game Gamepasses, Developer Products, Classic 2D Clothing |
| Affiliate In-Game Marketplace Split | 40% Creator / 30% Game Host Seller / 30% Roblox |
| Industry Comparison | Identical to Apple App Store (30%), Steam (30%), and Google Play (15–30%) |
The Standard 30% Marketplace Cut Explained
When creators monetize content on Roblox—whether selling a 100 Robux Gamepass or a 5 Robux custom shirt—Roblox Corporation automatically deducts a 30% platform fee at the moment of checkout.
The remaining 70% of the Robux gross transaction value is credited directly to the developer's account (or group treasury) after passing through the standard anti-fraud escrow holding period.
Example Math: If you sell a VIP Gamepass for 1,000 Robux: Roblox retains 300 Robux (30%), and you receive 700 Robux (70%).
Revenue Share Breakdown Across Asset Types
Revenue splits vary slightly depending on whether an item is sold directly on the web marketplace or inside an individual game experience:
| Transaction Type | Roblox Platform Cut | Creator Share | In-Game Seller Share |
|---|---|---|---|
| Gamepasses & Dev Products | 30% | 70% | N/A (Creator is the Host) |
| Classic 2D Clothing (Web) | 30% | 70% | N/A |
| 3D UGC Item (Avatar Marketplace) | 70% (Covers 3D Hosting/Review) | 30% | N/A |
| 3D UGC Item (Sold Inside Your Game) | 30% | 30% (Asset Creator) | 40% (Game Developer Affiliate) |
Affiliate Revenue Sharing: Selling UGC Inside Your Game
A powerful monetization feature for game creators is the in-game marketplace affiliate program.
If a player purchases another artist's 3D UGC hat or jacket inside YOUR game using a custom in-game catalog shop, Roblox awards YOU a 40% affiliate commission, the original 3D modeler receives 30%, and Roblox retains 30%. Many fashion and mall games generate massive revenue purely as virtual affiliate retailers.
Why Does Roblox Take 30%? Infrastructure & Hosting Economics
While a 30% platform fee sounds substantial, it compares very favorably to traditional game development economics.
Unlike developing a game on Steam or mobile where you must pay thousands of dollars monthly for multiplayer AWS game servers, database management, billing infrastructure, global CDN bandwidth, and anti-cheat licenses, Roblox provides 100% of this enterprise backend infrastructure completely free of charge. The 30% cut covers server operational overhead, payment processing fees, and moderation systems.
Related Questions in this Topic Cluster
There is no direct "Send Robux" button. To transfer Robux safely, the receiving account must create and publish a Gamepass or clothing item, which the sending account can then purchase through the marketplace (incurring a 30% platform marketplace tax).
Developers monetize their games by selling custom Gamepasses, Developer Products, or UGC Avatar Clothing. Once an account accumulates enough virtual Robux profit, they can cash it out for fiat currency via the Developer Exchange program.
Under the current standardized Roblox Developer Exchange payout conversion rate structure, cashing out 100,000 earned Robux yields exactly $350 USD.
Create the product page configuration setting directly inside your web-based Roblox Creator Dashboard. Copy the unique numerical Asset ID generated, and integrate it into your game's scripts using the command function MarketplaceService:PromptGamePassPurchase().
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